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BlooOwlBaba

33 Game Reviews

10 w/ Responses

At first I wasn't a fan of the controls and floaty feel of the game but after introducing the spinning obstacle I definitely found a groove which was nice. The controls fit the level design wonderfully! The music and overall aesthetic were great (though I disliked how long it took to actually start playing the game).

This is cursed and I love it

Thoroughly enjoyed this! Would love to play more like it!!

This was interesting. I enjoyed the juice you gave the game like the screen freeze and lightning powerup, but in the middle of my playthrough I realized that I don't need to fight anything, I could just dash, collect the treasures from the chest and make it to the end. It is a jam game so design is tough, but overall I liked that was there!

Just... just why did you have to go so HARD on this game??? Atmospheric, engaging gameplay, good sound design and my favorite part was finding the 2 fish swimming in circles. That part didn't NEED to be in the game, but it made the world feel real and large. I would absolutely love to play more of this.

The collision boxes were sometimes finicky. On the acid chase if you just drive forward at the start you'll die even though you're still on the platform. That and a few other odd moments were frustrating at times, but when I died because I was playing bad I was able to appreciate the level design.

SavageRage responds:

yeah, the collision for the down direction works by having a plate that stretches from the first wheel to the second, this mean that if that comes in contact with something dangerous it will kill you, even if in contact with a platform, I might be able to fix it in the future.

anyways im glad you liked the game!

Controls were a bit awkward, but I'm not used to using my left hand. Neat idea though~

Seriously though, how do you come up with these? HE DOESN'T MISS

Chainsaw stans rise up

"Wow what a fun game, wonder what he programmed this with"

Pure JS no libs/fws

Dude you're a GAWD and the game is fun lol

saantonandre responds:

Thanks! This was all sort of a programming exercise, more than a game design one :)

Games are sick

Joined on 12/3/19

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