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BlooOwlBaba

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33 Game Reviews

This is too hard and I can't tell if I'm supposed to get an upgrade every wave. If I am, there might be a bug where I'm not getting one after each wave.

I think it takes way too long to kill enemies. I feel too weak going into wave 5 where there's too many enemies on the screen and it's difficult to avoid the bats, eyeball bullets, knight swords AND the skulls. The skulls should die wayyyyy sooner than I think. It takes like 3-4 seconds of non-stop shooting to kill 1 at the start.

Overall, I don't feel like I'm rewarded for playing frequently enough (the skill of understanding how enemies attack and roughly when they attack improves over time, but after a certain point it's overwhelmingly against the player).

Meiallu responds:

Thank you for your review!

Sorry if you didn't had the best experience, the upgrades are not supposed to be given every wave and the wave 5 is purposely difficult since it is the last.

Despite the low is score I thought this was interesting. There were some annoying things with the level design. On level 9 there was a platform I had to jump to that was pretty high up and it was impossible to react to the volcanic rocks falling from the sky.

I felt like the dino's hurtbox was too big and usually when I got hit it felt like I should have had enough room to slip away.

The final level was fun though. The screenshake is nice though a tad bit too much with all the rocks at one time, but I think it makes sense given how grave the situation is.

SleepinPanda responds:

Thanks for playing and your feedback! Yes, sometimes when you need to go up on the screen it is very hard and random doesn't help. I realize that.

If you want, you can toggle screen shakes by using the G keyboard key. I first put this feature for me because I was getting a bit dizzy while testing so I left this feature for players as well. The idea is not to make players feel sick, haha.

I like it, but the rolling ones are kind of annoying because it feels too luck based

Games are sick

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