He doesn't miss
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He doesn't miss
This is too hard and I can't tell if I'm supposed to get an upgrade every wave. If I am, there might be a bug where I'm not getting one after each wave.
I think it takes way too long to kill enemies. I feel too weak going into wave 5 where there's too many enemies on the screen and it's difficult to avoid the bats, eyeball bullets, knight swords AND the skulls. The skulls should die wayyyyy sooner than I think. It takes like 3-4 seconds of non-stop shooting to kill 1 at the start.
Overall, I don't feel like I'm rewarded for playing frequently enough (the skill of understanding how enemies attack and roughly when they attack improves over time, but after a certain point it's overwhelmingly against the player).
Thank you for your review!
Sorry if you didn't had the best experience, the upgrades are not supposed to be given every wave and the wave 5 is purposely difficult since it is the last.
Despite the low is score I thought this was interesting. There were some annoying things with the level design. On level 9 there was a platform I had to jump to that was pretty high up and it was impossible to react to the volcanic rocks falling from the sky.
I felt like the dino's hurtbox was too big and usually when I got hit it felt like I should have had enough room to slip away.
The final level was fun though. The screenshake is nice though a tad bit too much with all the rocks at one time, but I think it makes sense given how grave the situation is.
Thanks for playing and your feedback! Yes, sometimes when you need to go up on the screen it is very hard and random doesn't help. I realize that.
If you want, you can toggle screen shakes by using the G keyboard key. I first put this feature for me because I was getting a bit dizzy while testing so I left this feature for players as well. The idea is not to make players feel sick, haha.
Games are sick
Joined on 12/3/19