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BlooOwlBaba

33 Game Reviews

10 w/ Responses

This is too hard and I can't tell if I'm supposed to get an upgrade every wave. If I am, there might be a bug where I'm not getting one after each wave.

I think it takes way too long to kill enemies. I feel too weak going into wave 5 where there's too many enemies on the screen and it's difficult to avoid the bats, eyeball bullets, knight swords AND the skulls. The skulls should die wayyyyy sooner than I think. It takes like 3-4 seconds of non-stop shooting to kill 1 at the start.

Overall, I don't feel like I'm rewarded for playing frequently enough (the skill of understanding how enemies attack and roughly when they attack improves over time, but after a certain point it's overwhelmingly against the player).

Meiallu responds:

Thank you for your review!

Sorry if you didn't had the best experience, the upgrades are not supposed to be given every wave and the wave 5 is purposely difficult since it is the last.

Despite the low is score I thought this was interesting. There were some annoying things with the level design. On level 9 there was a platform I had to jump to that was pretty high up and it was impossible to react to the volcanic rocks falling from the sky.

I felt like the dino's hurtbox was too big and usually when I got hit it felt like I should have had enough room to slip away.

The final level was fun though. The screenshake is nice though a tad bit too much with all the rocks at one time, but I think it makes sense given how grave the situation is.

SleepinPanda responds:

Thanks for playing and your feedback! Yes, sometimes when you need to go up on the screen it is very hard and random doesn't help. I realize that.

If you want, you can toggle screen shakes by using the G keyboard key. I first put this feature for me because I was getting a bit dizzy while testing so I left this feature for players as well. The idea is not to make players feel sick, haha.

I like it, but the rolling ones are kind of annoying because it feels too luck based

I'm glad this was short because it was honestly somewhat stressful. It's an interesting idea though! Movement feels buttery too.

Very interesting level design! What you did with 3 terrain/obstacle types is impressive. My only complaint would be that I can't use arrows to move.

I think there was a lot of good here, but the level design was probably the weakest part for me. The platforming was kind of underwhelming and the combat with the laser eye ability was kind of meh. I do think the rocket boots were interesting and had to think a bit more with the 3-4 layouts before the final boss.

Excellent work with this game. It has a firm identity, interesting mechanics, wonderfully atmospheric, and enjoyable puzzles. Very impressed and I'm looking forward to whatever you two make!

Very impressive level design. I was able to learn everything as I went and was really happy to try out a few strats that worked out super well! The atmosphere is awesome and I really like the juice you put into this (screen shake when the big version lands is dope)!

Well done!

almostnot responds:

Hahaha! Yes, the screen shake when you land big is one my favourite little touches. Really glad you enjoyed the game. Thank you for playing and for the kind words.

Wonderful level design!! Every time you taught a new obstacle it was fun to navigate through and meshed very well with the teleport mechanic. I'll definitely be playing this casually until I complete all levels (also, 70 levels??????).

Only complaint is that I liked having the grid + directions on, but the arrows and where I'd teleport too were too faint and it left me straining my eyes until I removed the grid (which is a nice option). Well done!

This is a good idea with some fun level design! My only problem is that it's super hard to see the character after the 3rd or so level. Art style is dope and I liked the ambient background sound

Games are sick

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